Date of Submission
Spring 2023
Academic Program
Computer Science
Project Advisor 1
Bob McGrail
Abstract/Artist's Statement
Over time, video games have evolved and new methods for game design have allowed infinite possibilities and creativity. Some of these methods are Procedurally Content Generation and Cellular Automata. The use of CA-PCG has allowed immersive worlds for users to explore, creating an infinite amount of content to enjoy while providing challenging and unexpected gameplay. This senior project seeks to utilize these concepts along with Agent Based Modeling to create a fun dynamic game. The results of this project will be the discussion in how game design affects the use of these algorithms.
Open Access Agreement
Open Access
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Obergh, Angel, "Discussion of Game Design and Construction of a Videogame Utilizing PCG, CA, and ABM" (2023). Senior Projects Spring 2023. 254.
https://digitalcommons.bard.edu/senproj_s2023/254
This work is protected by a Creative Commons license. Any use not permitted under that license is prohibited.