Date of Submission
Spring 2023
Academic Program
Psychology
Project Advisor 1
Tom Hutcheon
Abstract/Artist's Statement
There is a phenomenon that can occur while playing video games where the player begins to feel similar sensations to the player character. This phenomenon, unnamed until now, has very little research directly related to it. There is plenty of indirect research that can be applied to this phenomenon, now called sensation mirroring. A review of both cognitive and psychobiological literature allows for major connections between human functions and how they interact with video game control schemes to be drawn. These connections help form a potential theory on the mechanisms of sensation mirroring and provide directions for future research on the topic.
Open Access Agreement
Open Access
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Carrasco, Atom Orbit, "The Feeling of Control: The Psychology Behind Immersive Controls in Video Games and Their Real World Effects" (2023). Senior Projects Spring 2023. 134.
https://digitalcommons.bard.edu/senproj_s2023/134
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Included in
Biological Psychology Commons, Cognition and Perception Commons, Cognitive Psychology Commons, Other Psychology Commons, Somatic Psychology Commons