Date of Submission
Fall 2017
Academic Programs and Concentrations
Computer Science
Project Advisor 1
Robert McGrail
Abstract/Artist's Statement
The world of game development has gone through many chapters since its birth. Many complex techniques, designed to give every player a personal game experience, have been developed by those who love to create. This project explores modern Procedural Content Generation and Dynamic Difficulty Adjustment techniques. The algorithm developed in the course of this project is designed to increase developer and player quality of life. Through adaptive generation, this project will explore how players engage with games and what developers can do to add to the player experience.
Open Access Agreement
Open Access
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Calder, Charles Joseph, "Dynamic Difficulty Adjustment in Procedural Content Generation" (2017). Senior Projects Fall 2017. 39.
https://digitalcommons.bard.edu/senproj_f2017/39
This work is protected by a Creative Commons license. Any use not permitted under that license is prohibited.