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Immersion, the state of being fully engaged in one's current operation, is a descriptor commonly used to appraise user experience in computer games and software applications. As the use of brain-computer interfaces (BCIs) begins to expand into the consumer sphere, questions arise concerning the ability of BCIs to modulate user immersion. This study employed a computer game to examine the effect of a consumer-grade BCI (the Emotiv EPOC) on immersion. In doing so, this study also explored the relationship between BCI usability and immersion levels. An experiment with twenty-seven participants showed that users were significantly more immersed when controlling the testing game with a BCI in comparison to traditional control methods. The results suggest that increased immersion levels may be caused by the challenging nature of BCI control rather than the BCI's ability to directly translate user intent.
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Posen, Elias Solomon, "Is there Joy Beyond the Joystick?: Immersive Potential of Brain-Computer Interfaces" (2018). Senior Projects Spring 2018. 323.
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