Date of Submission
Academic Programs and Concentrations
Project Advisor 1
Adhaar Noor Desai
This senior project applies the tools of traditional literary analysis to video games. Through this frame, it seek to foster a type of video game literacy amongst its readers. Each chapter corresponds to what it’s author sees as a foundational aspect of literature. The first chapter, ‘Perspective’, puts Joseph Conrad’s Heart of Darkness into contact with The Last of Us (2013), and explores how each work uses medium specific mechanisms to alienate their protagonists. The second chapter, ‘Setting’, surveys the relationship between Thief (1999) and Edgar Allen Poe’s short story, ‘The Fall of the House of Usher’. The final chapter, ‘Characterization’, investigates the unique potential offered by the video game Firewatch (2016) as an example of this interactive medium’s ability to collaboratively build verisimilar characters. It concludes by making an argument for two separate, but connected, fields of video game study.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Cnop, Enzo, "Reading Playfully: A New Branch of Criticism for The Digital Age" (2016). Senior Projects Spring 2016. 254.
This work is protected by a Creative Commons license. Any use not permitted under that license is prohibited.