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As a student of Music & Electronic Arts, I wanted to create a piece that uniquely spoke to its audience in the form of its presentation. Building off of ideas formed from previous performances and recordings, I realized a game could embody the expansive experience I could subject an audience to. Developed around a non-linear system of events, the musical movements one perceives are completely subjective and become a performance as an interactive game and instrument. The player is immersed in a stereoscopic 3d projection and encased in 6-channel 5.1 surround sound in a virtual simulation that leaves the goal of the game up to the curious player. Body movements react to the environment and the player gets a role in building their initial experience in the room with and around the game. The controls of the game are ultimately fatalistic, as your avatar-character rapidly switches between becoming paralyzed and careening out into the outer universe. When decidedly at a loss, the player can press the correct button and restart the game from a variety of levels. While the requirement of such an expansive setup to truly experience the game is in homage to setting up a performance, this game is intended for endless use.
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Houser, Keenan Christopher, "Worship for E.S.P." (2013). Senior Projects Spring 2013. 31.